Hello
I would like to develop a game modification to identify players by a unique ID for purposes of a banning system that is not so easily bypassed. As you can imagine this world of dynamic IP's makes any banning system a nightmare. I have actually already developed a similar modification and currently am using it but this modification is based on a Mac hash identifier collected from a 3rd party source. This hash is easily bypassed as well but even more so my work is bound to this third party modification and cannot function independently.
I am fairly proficient with the Object Oriented game engine code and am in the process of trying to learn c++ as my understanding of native coding is very limited and it is a very complex language.
At any rate this Hardware ID Extractor seems to fit the bill and I was excited when I ran across this site.
So I would first of all like to know if I fit the criteria for purchasing your product source code as I am not a company but rather an individual running a gaming organization?
Secondly if this is acceptable what advise could you offer in regards to utilizing your code to effectively achieve my goal of a unique identifier?
Hope to hear back from you soon.
Thanks!
Crypt
